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Topic: Technology
Number of pages / Number of words: 3 / 692
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Sega featured more graphically violent games and less restricted licensing programs. Nintendo responded with its own 16-bit machine—the Super NES system. It quickly outsold the Sega counterpart, but Sega responded by issuing more violent and riskier morality games such as “Mortal Kombat”. The risk paid off, and in 1994 Sega cornered 60% of the market...


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The risk paid off, and in 1994 Sega cornered 60% of the market.

In 1995 Sony entered the picture and introduced the Sony PlayStation, a 32-bit system using a CD-ROM format. Sony took advantage of being a conglomerate in the movie and music business. This provided extensive and exclusive material for development for videogames...


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History Of The Home Videogame Industry Sega &Amp; Nintendo 5 Forces Violent media Images and video games results in violent behavior violent games VIOLENT PROGRAMS ON TELEVISION LEAD TO AGGRESSIVE BEHAVIOR BY CHILDREN violent video games For violent video games Do Violent Video Games Cause Delinquency? Violent Behavior linked to video games Violent Video Games' Affect on Youth Today Violent Video Games Affect on Youth Today Do Violent Video Games Result in More Aggressive Teens ? The Effects Of Violent Video Games On Aggressive Behavior The Correlation between Violent Video Games and Aggressive Human Behavior Models for Aggressive Behavior: The Attributes of Violent Characters in Popular Video Games - article review

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