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*Pan's Labyrinth (2006) - Guillermo del Toro, Spain*
FIRST SHOT:
Camera Angle: Oblique/Canted
- Camera is tilted to suggest transition & instability
Kind of shot: Close-up shot
- Shows very little background
- Concentrates on Panâs facial expression
- Allows the viewer to get into her mind
- Viewers can get uncomfortable with this shot
Cameraâs movement: CRANE SHOT
- it moves gradually to the left, towards a 90° degree and then to an extreme close-up of Panâs eye
SECOND SHOT:
Camera Angle: High Angle (left -> right)
- The camera is elevated above the action using a crane to give general overview
Kind of shot: Extreme long shot
- It is the scene setting, the actual establishing shot
- It shows the exterior of Panâs âUnderground Realmâ
Cameraâs movement: CRANE SHOT + tilt low angle)
- Sort of âDolly shotsâ but in the air
- It also moves up, then right, then left â similar to the first shot
- It moves diagonally out of the action
THIRD SHOT:
Camera Angle: Eye level
- Neutral shot; as if a human is observing the view(scene)
Kind of shot: Crane shot
- It shows the image corresponding to the real distance between the audience and the scenario
Cameraâs movement: DOLLY SHOT (Tracking shot)
- Camera is placed on a moving vehicle
- Camera moves around to show how Ofelia met the âoutside worldâ
FOURTH SHOT:
Camera Angle: Eye level (low -> high -> extreme long)
- Neutral shot, as if a human is observing the action
- The camera is placed around 5feet from the ground
Kind of shot: Long shot
- Shows the scene approximately as if we would see in real life
- Includes a FULL SHOT of the cars, and the figures inside
Cameraâs movement: DOLLY SHOT â possible pan or crane
- Camera is placed on a moving vehicle
- It moves alongside with the action
- It follows the cars
FIFTH SHOT:
Camera Angle: P...
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*Pan's Labyrinth (2006) - Guillermo del Toro, Spain*
FIRST SHOT:
Camera Angle: Oblique/Canted
- Camera is tilted to suggest transition & instability
Kind of shot: Close-up shot
- Shows very little background
- Concentrates on Panâs facial expression
- Allows the viewer to get into her mind
- Viewers can get uncomfortable with this shot
Cameraâs movement: CRANE SHOT
- it moves gradually to the left, towards a 90° degree and then to an extreme close-up of Panâs eye
SECOND SHOT:
Camera Angle: High Angle (left -> right)
- The camera is elevated above the action using a crane to give general overview
Kind of shot: Extreme long shot
- It is the scene setting, the actual establishing shot
- It shows the exterior of Panâs âUnderground Realmâ
Cameraâs movement: CRANE SHOT + tilt low angle)
- Sort of âDolly shotsâ but in the air
- It also moves up, then right, then left â similar to the first shot
- It moves diagonally out of the action
THIRD SHOT:
Camera Angle: Eye level
- Neutral shot; as if a human is observing the view(scene)
Kind of shot: Crane shot
- It shows the image corresponding to the real distance between the audience and the scenario
Cameraâs movement: DOLLY SHOT (Tracking shot)
- Camera is placed on a moving vehicle
- Camera moves around to show how Ofelia met the âoutside worldâ
FOURTH SHOT:
Camera Angle: Eye level (low -> high -> extreme long)
- Neutral shot, as if a human is observing the action
- The camera is placed around 5feet from the ground
Kind of shot: Long shot
- Shows the scene approximately as if we would see in real life
- Includes a FULL SHOT of the cars, and the figures inside
Cameraâs movement: DOLLY SHOT â possible pan or crane
- Camera is placed on a moving vehicle
- It moves alongside with the action
- It follows the cars
FIFTH SHOT:
Camera Angle: P...
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