Buy custom Video Games And Violence: Both Sides Of The Argument
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Topic: |
Humanities
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Number of pages / Number of words: |
13 / 3465 |
Essay's paper body
When reading the article, one notices that the writer uses many absolutes ("not to blame at all," "total opposite," etc.), and never uses any "probability" words (e.g. "may," "possibly," "could," etc.), except when such use favors his argument: "In videogames, it is sometimes possible to be a violent character...
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"may," "possibly," "could," etc.), except when such use favors his argument: "In videogames, it is sometimes possible to be a violent character." The selective use of this vocabulary clearly shows that the writer intends absolute certainty with this argument.
The writer also exaggerates and generalizes excessively to sway others to his point of view: "Music is just that, music, and nothing more...
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General points of the essay
Video Games And Violence Research Paper
This is written in response the article: Don't Blame Me!
Video Games and Violence, Is there a Connection?
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