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Topic: Business
Number of pages / Number of words: 4 / 999
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It was reported that 40,000 units appeared on eBay during the initial month of release, which would mean that 10% of the total supply was resold. By year's end, Microsoft had sold 1.5 million units; including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan."

Another example of this tactic being used is with the release of Nintendo's Wii...


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A total of four million Wii consoles were to be released worldwide with the majority of that number going to North America alone. On November 19 of this year, the consoles sold out immediately. Some stores passed out cards for the console to people who were in line the night before. Circuit City had people camping out early in the day, but gave out tickets to people later in the evening...


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General points of the essay

Electronic Arts and the Global Video Game Industry Home Video Game Industry Analysis The Microeconomics of the Video Game Industry Video Game Industry Analysis Video Game and Software Industry video game and interactive entertainment industry Video Game Addiction The Video Game Narrative Video Game Censorship Video Game Influences video game violence The First Video Game the effects of the video game industry on Japan Video Game video game essay

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