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Topic: Technology
Number of pages / Number of words: 4 / 955
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At the Interactive Institute in Stockholm, the player's brain activity is being measured by an electroencephalogram (EEG) in the game ?Brainball'. This is a two player game where the direction of a steel ball is determined by each player's ability to meditate.

An alternative method for recognising emotions using traditional console equipment is currently being investigated at Glasgow Caledonian University...


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Already, experiments have found that the affective state of the player can be determined by how they use the gamepad. Not only does the pressure of button depression indicate the level of player arousal, but also the rate at which a button is pressed and eventually released indicates the emotion felt by a player...


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AN INTERACTIVE PROGRAM Interactive Simulation Paper SAS institute The Right Game: Use Game Theory To Shape Strategy video game and interactive entertainment industry Interactive Simulation interactive tv Affective Behavior and PE measuring brain activity saa institute Evaluating An Enthalpy Change That Cannot Be Measured Directly. Rat ?- and ?- motoneurones soma size and succinate dehydrogenase activity are independent of neuromuscular activity level Can development be measured by economic indexes alone ? (detailed plan) What gets measured gets done Affective Gaming

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